Thursday, November 18, 2010

Video Game Leagues, The Main Organizations Procedures And Regulations

A dream amongst younger individuals and maybe older ones, the thought of making a living simply by playing video games is usually a dud one. There are many possibilities, such as video game testing, but the reality behind that is that it's terrible hours, terribly boring and only a small chance of promotion. However, for those who wish to look further afield, video game leagues might provide the reality to your dream. Allowing players to compete against other challengers, these leagues offer serious sums of prize money and items to those that win said leagues. It is, however, a very difficult process, as you will be competing against the best and most serious gamers the world has to offer, either in person or over the Internet and on your own or as part of a team.

The Major Leagues

There are several major leagues that dominate the world of competitive gaming. The first is the Cyberathlete Professional League (CPL) has been around for six years and has awarded over three million dollars worth of prizes. It primarily focuses on the first-person shooter (FPS) games and is a venerable option. The World Cyber Games (WCG) provide annual events with tremendous amounts of money varying between four-hundred thousand and five-hundred thousand dollars. They provide dozens of gaming genres from strategies to FPSs. The Pro Gaming League (PGL) also stands with the larger leagues and focuses on the console gaming sector, though offering less prize money.

Competition

Like all sports, gaming leagues follow a set process to filter out the losers from the winners. Essentially, the competitors and challengers fight it out, either with or without the champions, until only two are left. If the champions were not involved, this is where they join in, as either the last competitors faces off against the champions or the remaining two challengers compete. The last remaining player or team is declared the ultimate winner. The prizes are not always monetary. They can sometimes be physical items such as graphics cards, consoles and other items of varying monetary values. The following year sees the champions written in to face either returning or new competitors.

Cheating

A considerable offense, cheating will obviously mean instant disqualification of you and your team if you're part of one, unless it's proven the team had no awareness of the player's cheating. If they are allowed to continue, then they may be able to seek a replacement player or have to remain handicapped. Cheating can be present in a number of ways, such as manipulating in game data or exploiting glitches in the game to provide a distinct advantage to themselves.

Recently, hardware has come under scrutiny as well, since hardware has come a long way since standardization. It's possible to purchase controllers that provide macros, which allows the player to press a button once and have that button repeated faster than is humanly possible. Furthermore, it's easier for such macros to reduce large combinations of keys into a single button press. These have been banned from gaming leagues due to the obvious advantages provided.

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